• snapshot

    SBIRC — Style Based Image Retrieval and Classification

    The automatic classification of images according to stylistic and aesthetic criteria would allow: image browsers and search engines to take into account the user’s aesthetic preferences; on-line artwork sites to tailor their offer to match the implicit preferences revealed by the previous purchases of a specific user; online museums to reorganize their exhibitions according to [...]

  • The garden of virtual delights

    An interactive installation developed for the botanical garden of Coimbra, with the goal of attracting visitors and promoting its visibility. Visitors become part of an artificial ecosystem interacting seamlessly with the artificial organisms. The system encourages a contemplative attitude that fits the nature of the space. The ecosystem is composed of several species, which constitute a [...]

  • Musical Flocks

    Musical Flocks is a project in the field of music visualization. It produces animations by simulating the behavior of agents that react to the sound of music. Additionally, swarm-like behavior is attained by following the rules of separation, alignment and cohesion. This process produces reactive animations and static artifacts that constitute representations of the pieces, [...]

  • Visualizing Traffic

    In this work the traffic of Lisbon is portrayed exploring metaphors of living organisms with circulatory problems. Rather than being an aesthetic essay or a set of decorative artifacts, the approach focuses on synthesizing and conveying meaning through data portrayal. This portrayal is embodied in the visualization: The Blood Vessels in the traffic of Lisbon. [...]

  • Visualizing the Decline of Empires

    An experiment with soft bodies using toxi’s verlet springs in Processing. The first idea was to visualize the decline of the maritime empires. Along with that came the idea of fluid and timeless boundaries, and thus some kind of soft bodies dissolution. The screenshots on the left display the springs in the system. In white we [...]

  • almedina_exhibition

    Evolving Assemblages

    Evolving Assemblages is a research project in the domain of evolutionary art. This project is a novel approach to the creation of assemblages of three-dimensional (3D) digital objects. It allows the evolution of the distribution of 3D objects, which are placed on a virtual canvas, constructing a non-photorealistic transformation of a source image. The main [...]

Site Status

This site is under permanent construction. The publications page is now updated and available. DOI links will be added in the near future.

All other pages are a work in progress.

In the publication page you can find an (hopefully updated, but not necessarily complete) list of my publications. If you wish to cite one, please use the provided bibtex information.

Well-established projects can be found at the projects page. These will be updated as the projects progress.

Experimental projects, mostly related with creative coding, are presented in the sandbox page.

Sandbox

Visualizing urban mobility

The goal of this research is understanding urban mobility through the visualization of the use of public transport systems. We focus on the visualization of anomalies regarding the number of passengers. To find patterns of use we analyze the raw data, which contains people counts for every bus stop in Coimbra city with half hour [...]

The garden of virtual delights

An interactive installation developed for the botanical garden of Coimbra, with the goal of attracting visitors and promoting its visibility. Visitors become part of an artificial ecosystem interacting seamlessly with the artificial organisms. The system encourages a contemplative attitude that fits the nature of the space. The ecosystem is composed of several species, which constitute a [...]

Musical Flocks

Musical Flocks is a project in the field of music visualization. It produces animations by simulating the behavior of agents that react to the sound of music. Additionally, swarm-like behavior is attained by following the rules of separation, alignment and cohesion. This process produces reactive animations and static artifacts that constitute representations of the pieces, [...]